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Iwrite music app flip stem
Iwrite music app flip stem









iwrite music app flip stem

I would always see how far I could push the futuristic, post-apocalyptic vibe while implementing the sound they wanted. I took that and suggested a lot of modern electronic elements to go along with it. They threw out a lot of older style heavy metal references like Metallica and other stuff from the ‘80s and ‘90s. GamesBeat: What was the direction Platinum had in mind for the Revengeance score?Ĭhristopherson: When I met with Platinum Games, they had the idea to use heavy metal music. I mainly had to work off concept art for the bosses as well as descriptions.

iwrite music app flip stem

But they did have some of the gameplay mechanics implemented like Raiden going around cutting things up. They did have some early builds, but they weren’t texturized. GamesBeat: What inspirational material did Platinum Games give you to work from?Ĭhristopherson: Platinum mainly had the concept art done. I got there pretty far into the development or at least half way through. Jamie Christopherson: I’ve been on Revengeance a little over a year. GamesBeat: Metal Gear Rising: Revengeance had a very tumultuous development cycle. Most recently, he provided additional music for the NBC show Revolution and the score to Ubisoft’s free-to-play adventure Mighty Quest for Epic Loot. He loves compiling “hybrid” scores that sometimes take samples from ethnic world music and blends it with orchestral or synthy tones. Jamie Christopherson is a composer for films, television, and games.











Iwrite music app flip stem